Index — 42 projects
The Work.
001










































Monuments of Light
Ancient olive trees, spatially captured — a fifteen-chapter exploration becoming artworks, installations, editions, and cultural programming.In development002
Slopes 2026 — Opening Films
An AI-assisted opening film and bumper series for a gathering of industry leaders — concept to color to show-ready delivery.2026003
Sun Dog
A generative artwork grown from wood-block prints — evolving halo imagery on a monumental circular LED 'Moon Gate.'2026004
The Giving Tree
A fifteen-foot illuminated sculpture of aspen cross-sections — and the hand-pulled print edition born from its rings.2026005
The Secret Garden
Everlite Grove grown into a full forest environment — winding paths, responsive light, and a generative soundscape.2026006
The Slopes Art Gallery
A process exhibition connecting one year's physical, printmaking, and generative work — the how, shown alongside the what.2026007
Everlite Grove
An illuminated birch grove for a mountain retreat — a hundred trees, light, and sound, with the technology made quiet.2025008
ICSR
Co-founder & CEO — spatial-intelligence technology that turns ordinary video into navigable 3D operational scenes.2025 —009AI & Avatar Event Opening
An event opening built on a custom AI video pipeline and a volumetric capture of LionTree's CEO in a holographic setting.2023010
AI Mosaic
A prompt-building interface that let LionTree guests generate artwork and watch each piece join one collective mosaic.2023011
Exospace Invaders
A large-scale AR game that let crowds play Space Invaders against Sphere itself, together, from their phones.2023012Live Avatar Capture Montage
We scanned every retreat guest with LiteScan, then premiered a montage uniting their avatars hours after the last capture.2023013
Paris Hilton x LiteScan
LiteScan turned guests at Paris Hilton's private parties into holograms, placed in 3D worlds built around her brands.2023014Sphere Avatar Scanners
A custom, autonomously operated capture system at Sphere — more than two million visitors turned into digital avatars.2023 —015
TaserCon Keynote Show
A keynote opening for Axon's TaserCon, built in three weeks with lasers, fog, lighting, and synchronized video.2023016
Anamorphic Animations
Anamorphic animations for a large LED centerpiece, scored with audio built from electrical pulses recorded in living forests.2022017
Axon Ecosystem
An AR room at IACP 2022 where police chiefs explored Axon's moonshot: cutting police-related gun violence in half.2022018
Salesforce Magical Treehouse
A lever-operated holographic treehouse for Salesforce's mascots that animated characters and dispensed branded stickers.2022019
The Hologram Fortune Teller
A live performer, captured volumetrically in real time, read fortunes as a hologram and printed AI-generated keepsakes.2022020
The Midnight Oil Club
A custom-built arcade spanning 100+ years of gaming, from 1905 penny machines to holographic games we fabricated ourselves.2022021
The Train
A narrative VR experience for Axon that put viewers inside a police encounter, alongside volumetrically captured actors.2022022
Zanzibar: Trouble in Paradise
A documentary told from the water — Zanzibar's seaweed farmers, rising seas, and the world's largest holographic display.2022023
LiteScan
The first fully productized end-to-end volumetric capture system — millions scanned, in minutes, by design.2021024
Sphere: Pipeline Development
Multi-year R&D that established post-production practices for the world's largest immersive display.2018 — 2021025
Taser vs. Zombies
A VR game for Axon that teaches TASER handling through fast, repeatable zombie combat — played by law enforcement worldwide.2021026
Verizon AR Wayfinding
An AR wayfinding app for Verizon's headquarters that turned navigation into an adventure led by Gabe, a goblin with a jetpack.2021027
Axon Live Webinar
A live pandemic-era broadcast that blended C-suite shoots with cinematic VFX to launch Axon's VR training program.2020028
Respond VR
A real-time VR experience built from volumetric performers, made for the launch of Axon's Respond software ecosystem.2020029
Springbok Cares
A 501(c)(3) I co-founded to bring VR into hospitals, serving patients at USC, Children's Hospital LA, and Nebraska.2017-2020030
The Sandbox
An interactive Guatemalan rainforest built from sand, projection, RFID statues, and a sundial for LionTree's annual retreat.2020031
Adobe AR
A film for Adobe showing how its core creative tools could power the coming wave of AR design.2019032
Star Trek: Age of Perseus
An original Star Trek IP, prototyped as an AR game played on giant spherical globes.2019033
The 100%
A volumetric film and fundraising campaign for Stand Up To Cancer — Emmy-nominated, Tribeca-premiered.2019034
The Dark Knight Dive
A 360-degree VR recreation of Gotham City, paired with a skydiving wind tunnel, for Batman's 80th anniversary at Comic-Con.2019035
VR Feasibility Study / Patient Care Integration
A study with USC's Norris Cancer Center that made VR safe for immune-compromised patients and set a hospital-wide standard.2017036
VR For Pain Alleviation Medical Study
A clinical study with USC Dermatology on VR for pain relief during Mohs surgery, published in a dermatology medical journal.2017037
AYA@USC Fundraising Campaign
A fundraising campaign for AYA@USC that let young adult cancer patients tell their own stories, in film and in 360 video.2016038
Google Expeditions
First content production deal for Google's VR classroom platform — the Hadzabe in Tanzania, refugees in Germany, and more.2016039
Nokia OZO: Equestrian Dreams
An original 360 film shot on a prototype of Nokia's OZO camera, one of a handful of pieces shown at the system's launch.2016040
Slipknot
360-degree video profiles of Slipknot's members, shot around a Las Vegas concert and distributed through Vrideo.2016041
The Ark
A 360 documentary on the last Northern White Rhinos, shot in San Diego and Kenya and premiered at Tribeca 2016.2016042