Star Trek: Age of Perseus
Star Trek: Age of Perseus was an ambitious original Star Trek IP developed with Nicholas Meyer, the writer and director behind Star Trek II: The Wrath of Khan and Star Trek VI: The Undiscovered Country. The project aimed at an untold chapter in the Star Trek timeline. Building new Trek with the person behind Khan was its own kind of opportunity.
A multi-platform narrative spanning a variety of media, anchored by large-format interactive spatial experiences rather than a single film or series.
I co-developed the IP alongside Meyer and led the interactive development, which carried the project's most original ideas.
The standout prototype was an augmented reality game built around large spherical globes as the centerpiece of its interactive experience. That work set new standards for our real-time interactive design, and it became the initial foundation for many of the technologies we later developed for Madison Square Garden's Sphere.
The technology Age of Perseus seeded went on to power years of work — its real-time interactive foundations became the basis for much of what we later built for Sphere. It stands in my body of work for the innovations it fostered and the doors it opened. And perhaps, in the not-too-distant future, the world will still get to experience the full vision.