Work / verizon-ar

Verizon AR Wayfinding

Client VerizonYear 2021Nature AR · Volumetric Capture · Interactive
Verizon AR Wayfinding
The opportunity

Verizon's initial brief was straightforward: a mobile AR application using arrows to guide guests through their New Jersey headquarters. But the app had dual objectives — showcase the advances of 5G and cloud computing while serving as a functional demonstration for prospective partners like theme parks, museums, and shopping complexes. Arrows weren't going to carry that.

The idea

We recommended shifting from a purely functional tool to branded entertainment: an interactive adventure led by Gabe, a small goblin with a jetpack, guiding visitors through the building and into parallel universes. Verizon enthusiastically approved.

My role

I led the project. To design Gabe, I brought in Academy Award-winning designer Chris Walas — creator of Gizmo from Gremlins, Cronenberg's The Fly, and the Ewoks of Star Wars. We then captured Gabe volumetrically, and he became the heart of the experience.

How it was made

We 3D-scanned Verizon's physical architecture and overlaid interactive 3D environments that aligned precisely with the real-world spaces. Players followed Gabe through puzzles, battles, and exploratory challenges, with witty one-liners along the way. The entire development ran remotely at the height of the pandemic, which meant inventing workarounds while coordinating closely with Verizon's on-site team.

Impact

The project succeeded creatively and technically, and Verizon spun the framework into multiple iterations, folding in new technical elements as they went. What began as a wayfinding tool became a working showcase of what 5G and cloud computing could support. Gabe still sits in our conference room, waiting for the next adventure.

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