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Las Vegas Sphere Avatar Scanners
Project type
Permanent Build, High Volume
Date
2023
By the summer of 2023, my company had the privilege of multiple collaborations with Madison Square Garden and the now world-famous Las Vegas Sphere. Witnessing the evolution of this revolutionary venue firsthand—from its construction phase to its final stages of plaster and polish—was both inspiring and humbling. With an understanding of the Sphere Atrium’s objectives, we proposed our LiteScan system as an interactive guest experience. The Sphere team immediately approved, setting in motion an ambitious timeline: less than four weeks to design, fabricate, and deploy a custom version of LiteScan tailored for the venue.
The project called for the reimagining of LiteScan at an unprecedented scale. While LiteScan had already proven successful at other events, this deployment demanded a system capable of handling hundreds of thousands of participants with impeccable reliability. This meant not only engineering a physical solution resilient enough to meet the venue's demands but also developing a custom backend infrastructure and producing original content aligned with Sphere’s branding—all in time for its grand opening.
The result was a groundbreaking success. LiteScan’s debut at Sphere marked a major achievement in volumetric capture, delivering a seamless experience for guests and establishing itself as a hallmark of innovation at the venue. Visitors were scanned and transformed into captivating volumetric avatars, contributing to a spectacle experienced by millions and viewed across countless screens worldwide.
By scale and reach, LiteScan at Sphere has likely achieved the largest audience for any volumetric capture solution globally. This monumental achievement stands as a testament to the phenomenal talent, commitment, and creativity of my team of artists, producers, and engineers who made it possible.
Sphere Avatar Scanners not only set a new benchmark for volumetric capture but also highlighted the transformative potential of interactive technology in entertainment. It remains one of the most ambitious and rewarding projects I have had the honor to lead.


























